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Friday, June 20, 2014

Final Project: (Part 2) Game

Final Project: Final Reflection (Part 3)

Overall, I found the scratch final project to fun interesting and fun. I learned a lot about scratch in general from completing the project. I started my final project by using the Fish Chomp Starter Project for guidance. I realized that I really liked the idea of the fish, so I decided to keep the fish, but add on more levels, sprites, and conversations. As the levels, increased my idea was to add on more sprites as I went. At first, some of the sprites that I added, including the diver and crab, weren't moving when I wanted them too. So, I had to figure out how to tell them to move. I realized that I was missing a few blocks that are essential to getting your sprite to do what you want. I also used my past projects to help guide me into how to add conversation, sound, and backgrounds. I also found the videos to be quite helpful. I had to watch the levels videos a few times, because the first time I didn't understand it. My main goal was to produce a game that was fun and easy at the same time. I didn't want it to become too complicated, to where I would become confused. I liked the idea of always keeping the same score throughout the game, unless the big fish came in contact with the diver. Sometimes, specific blocks weren't working, but it was simply because I hadn't put a "When I receive" block or a "When the green flag is clicked". In order to test my game, every time I added something substantial, such as new movement, I started the game from the beginning, and made sure that it worked properly. Overall, I believe that this project was extremely helpful in understanding how to navigate scratch, and all it has to offer.


Tuesday, June 17, 2014

Part 1: Purpose of My Game

For my project, I decided the use the Fish Chomp Starter project. I thought that this would be the best choice because I am not that confident about making my own game. The purpose of the game is to catch as many fish as you can. Once the player reaches 20 fish, they are moved to the next level. So basically, the goal is to catch as many fish as possible. However, there is a catch. In the bottom of the screen, there is an evil crab that dances and if you hit him, you go back to the corner and your score is pushed back to zero. So, its important not to touch the crab. Once you get to the next level, there are more crabs present, which ultimately makes it harder.

Monday, June 16, 2014

Levels Reflection

What are different ways of increasing difficulty in a game?
You can increase the difficulty by adding levels to your project. You can do this by increasing the speed or points added.




What blocks are used to implement levels?
" Switch Back drop to", "If...then", "If..else"

Scoring Relflection

What is a variable?
A variable is something that can be altered or changed, like a score on a game.




How would you explain variables to young learners?
To young learners, I would describe variables as a score or speed in a game that can be changed.